All ships also have their preferred targets, which you can see by mousing over their role.ġ1) There is a limit to how many systems you can colonize before your empire starts to be unhappy in the empire summary screen (leftbottom of that screen), so make sure to choose your systems well. Knowing this, you can put one or two of these in your flotilla with a lot of health, armour and shields, and focus your other ships purely on damage. For example, a ship can have the 'guardian' bonus, which basically 'taunts' the enemy to fire at it. Through the technology screen you can improve both your curiosity detection level (to see more curiosities) as well as your curiosity exploration power (to actually explore these higher level ones).ġ0) Ships have different roles and bonuses, and it's a very good idea to read what they do. At the beginning of the game you will not see every curiosity yet. To do this, zoom out a little bit, click on your exploration ship, and then on the curiosity. If you've colonized the system, you can make projects, which cost time, but even when you've colonized a system, you can still explore the curiosities with exploration ships instead. I like to put extra movement on it so it can reach places I want to colonize much faster.ĩ) Curiosities can be explored in two different ways.
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Although they differ in their usefulness, it's good to play around with them and know what they do, just in case you need them.Ĩ) Don't forget to customize your colonization and exploration ships! Your colonization ship starts with a free slot. This has different effects depending on the zoom level. Because of this, it's good to research 'infinite cost' technologies, such as Chameleon Spaces or Maximized Exploitation (in the Economy and Trade section.or use the search bar! :) )ħ) In your main screen there is a scan button on the top of the screen. At this point, all the production goes to waste. However, if you already queued up a lot of technologies, and suddenly find one that you would like to prioritize without messing up the entire queue, you can alt+click that technology and it will go to the front of the queue.Ħ) You will run out of things to build with your colonies at some point. This can make a big difference (see video for example), so plan well!ĥ) While production has a drag and drop function to re-order the things you are building/producing, the technology screen does not have this. This means that technologies get more expensive to research the more other technologies you've already researched. I find this especially handy when looking for specific colonization technologies.Ĥ) Research has an incremental cost. Here you can do that as well, but you need the right technology for it, called multi-thread management in the Economy & Trade section.ģ) There is actually a search bar for technologies in the bottom of the technology screen. This is especially useful when optimizing trade-routes, as you can scrap trade subsidiaries to allow you to build new ones further away (as trade routes get more profitable with distance)Ģ) In most 4X games you can buyout your production. This gives you an overview of how much you spend on upkeep per building, and allows you to scrap them if you don't want them anymore. Hope it's useful!ġ) You can destroy buildings you've built by clicking on the 'automation policy of this system' button. I realize not everyone likes videos, so I also made a written version. Therefore, I made this collection of 15 tips to help you get started. However, many of it's mechanics are not immediately clear or well explained.
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